This has been a difficult release. I’m very happy it’s out.
From the day the iPad was announced, more than a year ago, I wanted Deep Green to be a universal binary. You should’t have to manage several versions, and you certainly shouldn’t have to pay for it twice. So here it is for you, as a free upgrade.
Even if you bought it more than two years ago, you’ll be able to run it on any of your current iOS devices. And at no point in time have you had a reason to regret buying Deep Green at a higher price, because it has stayed the same since after the short introductory period. If anything, price will increase as more features are added over time.
On a related note, I’ve decided to discontinue the free Lite version. The difference between Lite and the paid version (Lite doesn’t save games between app launches) has been practically eliminated by iOS 4.0’s multitasking.
For all you Lite users, I hope you’ve enjoyed the free ride enough to upgrade to the full version. Lite will stay in the App Store for a while to support older devices and iOS versions, but it will never run native on the iPad or support the Retina display.
If you appreciate the new version, please rate it on the App Store.